Gauntlet
 
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===[[Gauntlet: The Third Encounter]]===
 
===[[Gauntlet: The Third Encounter]]===
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Ghosts first appear in the second level of the game.
 
 
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===[[Gauntlet III: The Final Quest]]===
 
===[[Gauntlet III: The Final Quest]]===
 
Ghosts have made their appearance on the isle of Capra, due to the corrupting presence of the Velcrons and Capricorn. They appear as if they are cowled in wispy, ghostlike robes. They are the common enemy in the Tree Kingdom. They will disappear once they have drained energy from their victims.
 
Ghosts have made their appearance on the isle of Capra, due to the corrupting presence of the Velcrons and Capricorn. They appear as if they are cowled in wispy, ghostlike robes. They are the common enemy in the Tree Kingdom. They will disappear once they have drained energy from their victims.

Latest revision as of 03:23, 16 June 2020

The Ghost is a staple monster in the Gauntlet realms. They are typically weak entities and no less tangible than other monsters.

Appearances[]

Gauntlet[]

Ghosts are generated by piles of bones and skulls. They dissipate upon contact with a hero, inflicting their damage and disappearing. Thus, attempting to melee a ghost is completely futile.


Gauntlet II[]


Gauntlet (NES)[]


Gauntlet: The Third Encounter[]

Ghosts first appear in the second level of the game.


Gauntlet III: The Final Quest[]

Ghosts have made their appearance on the isle of Capra, due to the corrupting presence of the Velcrons and Capricorn. They appear as if they are cowled in wispy, ghostlike robes. They are the common enemy in the Tree Kingdom. They will disappear once they have drained energy from their victims.


Gauntlet IV[]


Gauntlet: Legends[]


Gauntlet: Dark Legacy[]


Ghosts are the special-type enemies in the Forsaken Province. They are a little stronger than Zombies, and generate from cross-like gravestones insteat of tombstones.