Gauntlet: Dark Legacy is the sixth installment created by Midway Games in the Gauntlet series. It is a remake to Gauntlet: Legends.
Dark Legacy greatly expanded the world of Legends. It doubled the amount of characters and Realms, and added a slew of new monsters and items. Dark Legacy also increased the game's speed and added new effects graphics, as well as increasing the resolution of the current ones. Some of the music has been remixed or swapped out, and new songs have been added for the new areas. The biggest change involves the new Realms and the areas within; nearly every area has changed in some fashion, whether it be different item layouts, new hazards, or different foes.
Story[]
The opening narration:
"In an ancient time the evil mage Garm, using the power of the runestones, released a great evil upon the land. This demon, Skorne, broke free of Garm's control, crushing him and imprisoning his soul in the underworld. Skorne then released his minions upon the lands, and scattered the runestones across the Eight Realms so that they might never again be assembled and used against him.
"No one has dared try... until now."
Basically, Sumner's brother Garm seeks to release Skorne from the Underworld. Sumner has summoned the four mighty heroes, plus four new ones, to stop Garm from releasing Skorne. They must travel to 8 Realms and destroy the forces therein if they're to stand a chance against a true demon.
Gameplay[]
The usual top-down, 3/4ths viewpoint is back, but now in a 3D environment. The game takes the game elements of the previous Gauntlet: Legends, remixes them a little, and adds in a slew of new content.
In the arcade version, progress is much more linear and players don't have the ability to fight a boss separately from the rest of the level. Thus the legendary weapons are all hidden in the same level as the boss.
Another major difference is that, in the console versions, there is an inventory system which lets players save items for later use after picking them up. On the Gamecube, this function was controlled with the D-pad.
Characters[]
The four iconic characters return:
- Warrior (high Strength)
- Valkyrie (Mostly balanced but good armor)
- Wizard (high Magic)
- Archer (Elf, high speed)
In addition, there are four newcomers:
- Dwarf (Mirrors the Warrior in Strength, slightly lower speed but higher armor)
- Knight (Mirrors the Valkyrie in Armor, slightly higher strength but lower magic)
- Sorceress (Mirrors the Wizard in Magic, slightly lower strength but higher speed)
- Jester (Mirrors the Archer in Speed, slightly lower strength but higher magic)
Each character possesses a Beast Within, an alternate character with better stat growth. These characters are earned by collecting Coins in Treasure Rooms.
Every character (save the secret ones) can be changed into one of four colors: red, blue, green, and yellow. in addition to altering the accents on the character's equipment, the color changes the look of the character's physical appearance. The general themes are:
- Yellow - Egyptian theme with Dark skin that usually has black hair. Wears yellow and white clothing with flowing robes.
- Red - Nordic Highlander theme with Light skin and blond hair. Wears red clothing with grey fur accessories.
- Blue - Medieval Europe themed with Light skin with dark brown hair that often has grey streaks. Wears blue clothing that often has scale mail elements.
- Green - Amazon/Gypsy theme with Tanned skin, red-brown, black and frizzy hair. Wears green clothing with prominent leather belts with brass buckles.
For the beast forms color choice changes clothing color, but typically has no other effect.
In addition to appearances, the color selected makes bomb potions of the respective color slightly more effective. (I.E. yellow-light magic, red-fire magic)
Realms[]
All realms return, with the addition of newer realms and levels. Each character hails from a different realm.
- Sumner's Tower
- Forsaken Province - Sorceress
- Mountain Kingdom - Warrior
- Castle Stronghold - Valkyrie
- Sky Dominion (New) - Knight
- Forest - Archer
- Desert Lands - Wizard
- Ice Domain - Dwarf
- Dream World (New) - Jester
- Skorne's Temple
- Underworld
- Battlefield
Abilities[]
- Melee - Heroes will automatically fight monsters if they run into them. Holding down the Quick Attack button will cause them to fight faster, and using the Slow Attack button will start combo attacks.
- Combo Attack - In melee, holding down the Slow Attack will allow the character to perform powerful melee strikes that will give them breathing room against the hordes. Each character's combo attacks deal elemental damage.
- Quick Attack: This is a hero's basic ranged attack. Quick Attacks are subject to gravity, and will fall after a certain distance.
- Slow Attack: This is much stronger than the Quick Attack, but also comes out slower. It's power causes knockback, even to Gargoyles. Generals and Golems will try to block this attack.
Items[]
Special Items[]
Note: some of the Secret Codes give permanent items.
- Anti-Death Halo
- Bomb Potion
- Elemental Amulet
- Elemental Breath
- Fire Shield
- Gas Mask
- Growth
- Hand of Death
- Health Vampire
- Invisibility
- Invulnerability
- Levitation
- Lightning Shield
- Mikey Decoy
- Multi-Way Shot
- Phoenix Familiar
- Pojo
- Rapid Fire
- Reflective Shield
- Reflective Shot
- Shrink
- Speed
- Super Shot
- Thunder Hammer
- Time Stop
- Turbo Boost
- X-Ray Glasses
Legendary Weapons[]
- Book of Protection
- Ice Axe
- Scimitar of Decapitation
- Javelin of Blinding
- Toxic Bellows
- Lamp of Dark Obstruction
- Parchment of Fire
- Lantern of Revelation
- Soul Savior
Consumables[]
Consumables are items that are either used immediately or have a singular passive purpose.
Collectibles[]
Enemies[]
Enemy Class[]
Starting the trend for future installments, monsters come in three levels of strength and are spawned by monster generators. Destroying these generators is a primary goal of the game and is essential for stopping the flood of monsters.
- Anklebiter
- Acid Puddle
- Scorpion
- Wolf
- Hand (New)
- Maggot
- Rat
- Cobra
- Spider
- Bone Dog
- Bomber
- General
- Grunt
- Undead Grunt
- Mountain Grunt
- Castle Grunt
- Toxic Grunt
- Forest Grunt
- Desert Grunt
- Ice Grunt
- Dream Grunt (New)
- Skeleton Grunt
- Advanced Grunt
- Ghost (New)
- Demon
- Undead Knight
- Plague Eye (New)
- Treant
- Mummy
- Snow Worm
- Sorcerer (New)
- It
- Lobber
- Sniper
- Unique
- Death
- Gargoyle (New)
- Golem
- It Orb
- Mini-Genie
- Polar Bear (New)
Bosses[]
All Legends bosses has returned in Dark Legacy, and comes with three brand-new bosses.
- Lich (New)
- Dragon
- Chimera
- Plague Fiend
- Spider Queen
- Genie
- Yeti
- Shadow Wraith (New)
- Skorne
- Garm (New)
Dressings[]
- Barrel
- Trigger
- Chest
- Damage Tile
- Destructible Wall
- Stun Tile
- Teleport Tile
- Trap Tile
Gallery[]
Gauntlet series | |
---|---|
Classic Era | Gauntlet (The Deeper Dungeons • NES Edition) • Gauntlet II • Gauntlet: The Third Encounter • Gauntlet III: The Final Quest • Gauntlet IV |
Legends Era | Gauntlet: Legends (PlayStation • Nintendo 64 • Dreamcast) • Gauntlet: Dark Legacy (GameBoy Advance) • Gauntlet: Seven Sorrows |
Modern Era | Unreleased Gauntlet DS • Gauntlet 2014 Reboot (Slayer Edition) |
Books | Gauntlet: Paths of Evil • Gauntlet: Paths of Fear • Gauntlet: Darkness Calls |
Other Media | Reaper Miniatures • Gauntlet & Gauntlet II: Limited Edition • Gauntlet / Rampart |